Weapons

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Introduction[edit]

Weapons can be equipped to improve a character's attack power and attributes. Classes and skills often govern the type of weapon that can be used. Some weapons are one-handed, and can be used alongside a shield or an off-hand weapon. Some are two-handed.

Physical and Magical[edit]

Physical based weapons are affected by STR and DEX, each of them deal a specific type of damage: Slash, Stab or Hit. Magic based weapons are affected by INT. Note that maces and wands, while being primarily physical attack based, will also give a magic attack bonus, these weapons are a good choice for hybrid characters. Also note also that Wizard classes will always deal magic damage regardless of the equipped weapon, making physical based weapons not recommended for them. This is because all the Wizard classes auto-attacks throw a magic bolt.

Rarity Tiers[edit]

File:Rarity.jpg
Rarity tiers: normal, magic, rare, unique

Weapons come in four rarity tiers: normal, magic, rare and unique. These tiers can be distinguished by the weapon's background and name color. Rarers weapons offer stronger attributes.

List of Weapon Types[edit]

Here is a list of all the known weapon categories.

Weapon Slot Reach Damage Class
Bow Two-handed Ranged Missle Archer classes
Crossbow Main hand Ranged Missle Archer classes
Pistol Off-hand Ranged Missle Schwarzer Reiter
Mace Main hand Melee Blunt All except Archer classes
Spear Main hand Melee Pierce Hoplite
2H Spear Two-handed Melee Pierce Cataphract
Sword Main hand Melee Slash All except Archer classes
2H Sword Two-handed Melee Slash Highlander, Barbarian
Rod Main hand Melee Magic All except Archer classes
Staff Two-handed Ranged Magic Wizard classes
Wand Main hand Melee Blunt All classes
Rapier Main hand Melee Pierce Fencer
Dagger Off-hand Melee Pierce All classes
Cannon Off-hand Ranged Missle Cannoneer
Stick Two-handed Melee  ?  ?
Book  ?  ?  ?  ?
Musket Two-handed Ranged Missle Musketeer



--Musteque (talk) 23:28, 21 October 2015 (CEST)