Template:Infobox Skill/doc

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{{Infobox Skill
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|type = 
|class = 
|levels = 
|spcost = 
|stacost = 
|hpcost = 
|overheat = 
|time = 
|cast_fix = 
|cast_var = 
|delay = 
|animation = 
|cooldown = 
|duration = 
|target = 
|range = 
|rangex = 
|magicrange = 
|knock = 
|area = 
|element = 
|status = 
|catalyst = 
|ammo = 
|weapon = 
|weapon2 = 
|weapon3 = 
|equip = 
|equip2 = 
}}
Needs proper Skill Icon {{PAGENAME}}
File:No Image Info.gif
Type: {{{type}}} Skill
Levels: {{{levels}}}
SP Cost: {{{spcost}}}
Stamina Cost: {{{stacost}}}
HP Cost: {{{hpcost}}}
Overheat: {{{overheat}}}
Cast Time: {{{time}}}
Fixed Cast Time: {{{cast_fix}}}
Variable Cast Time: {{{cast_var}}}
Cast Delay: {{{delay}}}
Animation: {{{animation}}}
Cooldown: {{{cooldown}}}
Duration: {{{duration}}}
Target: {{{target}}}
Range: {{{range}}} cells
Range: {{{range_x}}} cells
Knock Back: {{{knock}}} cells
Area of Effect: {{{area}}}
Property: [[{{{element}}}]]
Status: {{{status}}}
Catalyst: {{{catalyst}}}
Ammunition: {{{ammo}}}
Weapon: [[{{{weapon}}}]] or [[{{{weapon2}}}]] or [[{{{weapon3}}}]]
Equipment: [[{{{equip}}}]]
Alt. Equipment: [[{{{equip2}}}]]
Attributes
{{{attribs}}}

Remember to erase the empty fields.

Mandatory Fields[edit]

Field Description Auto-adds Category
class The class that the skill belongs to. (ex. Archer, Fletcher, Swordsman, Peltasta, etc) Category:<class>
type Main type of the skill. Values have to be "Active", "Passive", "Offensive", "Supportive". Category:<type>
skilltype Damage type of the skill. Values should be valid "Missile", "Slash", "Magic", etc. Category:<type> Skills
levels Maximum level of the skill. Being a string variable, adding comments after the number is possible. Ex: Levels: "5, selectable" -
attribs Any attributes the skill may have -

Optional Fields[edit]

Field Description Auto-adds Category if used
spcost SP Cost required to initiate the skill. -
stacost Stamina Cost required to initiate the skill. -
hpcost HP Cost required to initiate the skill. Category:HP Consuming Skills
overheat Overheat count. Category:Overheat Skills
time Cast Time ("5 seconds", etc), only if any. -
cast_fix Fixed Cast Time of a skill, this will only show if {{{time}}} is left blank. -
cast_var Variable Cast Time of a skill, this will only show of {{{time}}} is left blank, and if {{{cast_fix}}} is defined. For skills that have no fixed cast time, use the {{{time}}} field only. -
delay Cast Delay/After Cast/Skill Delay/Global Delay ("2 seconds", "ASPD Based", etc), only if any. -
animation Animation delay of the skill -
cooldown Skill Re-use Delay. For skills that have a re-use delay specific to that skill, this is distinct from Cast Delay. -
duration Lasting time of the skill/skill's effect ("30 seconds", "1 minute", etc). -
target Target (ground, self, party, enemy, etc). not yet implemented
range Range of the skill. Conditional skills should get a table added to the page. -
knock Knock Back power (40, 60, etc). Category:Knock Back Skills
element Primary property, if applicable ("Fire", "Holy", "Ice", etc). Category:Forced Element Skills
status Status Effect the skill inflicts on the target. Category:Status Inflicting Skills
catalyst Item the skill consumes upon casting. Category:Item Consuming Skills
ammo Ammunition the skill uses upon execution. ("Broadhead Arrow (1)", etc) Category:Ammunition Skills
weapon Weapon that must be equipped in order for the skill to execute. Adds category per Weapon. i.e. Category:Spear Skills
weapon2 For skills with multiple allowable weapons. Adds category per Weapon. i.e. Category:Spear Skills
weapon3 For skills with multiple allowable weapons. Adds category per Weapon. i.e. Category:Spear Skills
equip Equipment item that must be worn for the skill to execute. Adds category per Equipment type. i.e. Category:Dagger Skills
equip2 For skills with multiple required equipment types. Adds category per Equipment type. i.e. Category:Shield Skills