Note: For every additional class rank, you receive a bonus of 10% STR.
=== SPR (Spirit) ===
* Increases max SP pool by 13recovery.* Increases MAX SP recovery rate by 1.* Increases block penetration Block Penetration by 1.
* Increases magic defense by 0.2.
Note: SPR increases the potency of several buffs, debuffs and healing skills, making it a useful stat for support oriented Cleric classes.<br>
Unconfirmed: Every 3 points of SPR appears raises natural resistance to raise status resist by 1% effects [https://www.reddit.com/r/treeofsavior/comments/4gs0z9/relationship_between_spr_and_status_ailment/ Source]
=== DEX (Dexterity) ===
=== HP (Hit Points) ===
The character must maintain this stat above 0 to stay alive.<br>
The max HP formula is as follows: <code>''(Class Multiplier * ((Level - 1) * 17)) + CON * 85''</code>
=== SP (Spell Points) ===
Spell Points are a resource that slowly regenerates over time. Most skills consume SP. Not to be mistaken with Skill Points (also shortened as SP), which are points invested to level up your class skills.<br>
The max SP formula is as follows: <code>''(Class Multiplier * ((Level - 1) * 6.7) + SPR * 13 [ + Level * 1.675 for Cleric]''</code>
=== HP Recovery ===
Affects the amount of hit points recovered over time. Sitting and bonfires further improve the recovery of HP.<br/>
The HP Recovery formula is as follows: <code>''(Level * 0.5 + CON)''</code>
=== SP Recovery ===
Affects the amount of spell points recovered over time. Sitting and bonfires further improve the recovery of SP.<br/>
The SP Recovery formula is as follows: <code>''(Level * 0.5) + SPR [ + Level * 0.25 for Clerics]''</code>
=== Physical Attack ===
Affects the amount of damage dealt by your physical auto-attacks and physical skills.<br/>
The Physical Attack formula is as follows: <code>''(Level + STR)''</code><br/>
=== Secondary Physical Attack ===
Affects the amount of damage dealt by your off-hand weapon.<br/>
The Secondary Physical Attack formula is as follows: <code>''Level + STR''</code>
=== Magic Attack ===
Affects the amount of damage dealt by your magic auto-attacks and spells. Magic auto-attacks are dealt by all Wizard classes, regardless of the weapon equipped. Sadhu's Out-of-Body melee auto-attacks also deal magic damage.<br/>
The Magic Attack formula is as follows: <code>''Level + INT''</code>
=== AOE Attack Ratio ===
Defines your attacks' [http://wiki.tosbase.com/wiki/AoE_Attack_and_Defense_Ratio area of effect]. A higher value will allow your attacks to reach more enemies.
=== Accuracy ===
Affects the accuracy of your physical attacks. A higher value will make your physical attacks less likely to miss.<br/>
The Accuracy formula is as follows: <code>''Level + DEX [ + (Level + 4) / 4 for Archer]''</code>
=== Magic Amplification ===
Increases the maximum damage of your magic spells. <br/>
E.G If you do 100 damage with magic and you have 48 magic amp, you will randomly do between 100~148 damage.
=== Block Penetration ===
Affects the chance of your physical attacks to bypass an enemy's passive block. A higher value will make your physical attacks less likely to be blocked.<br/>
The Block Penetration formula is as follows: <code>''Level * 0.5 + SPRSTR''</code>
=== Critical Attack ===
Increases the amount of damage dealt by critical hits, added as flat damage after the +50% critical damage modifier. Only physical attacks are affected, as magic attacks can't crit.<br/>The Critical Attack formula is as follows: <code>''STR''</code>
=== Critical Rate ===
Affects the chance of your physical attacks to land a critical hit. Magic attacks aren't affected as they can't crit.<br/>
The Critical Rate stat formula is as follows: <code>''DEX [ + (Level / 5) for Archers]''</code><br/>Your final chance to crit is: <code> (Crit rate - target crit resistance)*(42/your level)</code>
=== Physical Defense ===
Affects the amount of physical damage received. A higher value will reduce that amount.<br/>
The Physical Defense formula is as follows: <code>''(Level / 2) [ + (Level / 4) for Swordsmen]''</code>
=== Magic Defense ===
Affects the amount of magic damage received. A higher value will reduce that amount.<br/>
The Magic Defense formula is as follows: <code>''(Level / 2) + (MNA SPR / 5) [ + (Level / 4) for Wizards]''</code>
=== AOE Defense Ratio ===
=== Evasion ===
Affects your chances to dodge physical attacks. Magic attacks can't be dodged.<br/>
The Evasion formula is as follows: <code>''Level + DEX [ + (Level / 8) for Archers]''</code>
=== Block ===
Affects your chances to block physical attacks. Magic attacks can't be blocked.
The Block formula is as follows (WIP): <code>''(Level / 2) + CON + (.03 x Level) [ x 2 if Swordsman ]''</code>
It is uncertain after the latest update what effect, if any, Block Rate now has. The way it is displayed in tooltips is strange, and it seems to have no difference in Block in the Stats screen.
=== Critical Resistance ===
=== Weight Limit ===
Affects the amount of items you can carry.<br>
The max weight formula is as follows: <code>''5000 + CON * 5 + STR * 5''</code>