Cleric

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Cleric
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Job NPC Cleric Master
Starting Rank 1
Weapons
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Max Circle 3

Introduction[edit]

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Cleric classes' main role is support. Thanks to their numerous buffs and debuffs, they are tailored for group play. Clerics are the only classes able to heal themselves and friendly targets. Moreover, the variety of their classes makes them great damage dealers in both physical and magic attacks and thanks to their wide assortment of support skills makes them a very versatile class. They favor mace weapons, as they improve both physical and magic attacks. Cleric classes offer the most variety when it comes to builds as the player can choose to go full support, hybrid support/dps, pure dps and even off-tank. They can also summon an army of zombies, thanks to Bokor's skills.


Recommended Roles[edit]

  • Support (Buffer/Healer/Barriers)
  • Melee DPS (Physical and Magic)
  • Off-tank
  • Utility (Debuffer/Teleport/Scrollmaking/Summons)

Preferred Stats[edit]

Finding the right stats as a Cleric is probably the hardest part. They are able to make use of all of them and are one of the few classes who possess skills scaling with SPR. The stat improves several of their buffs, debuffs, and even healing skills. Full support characters will want to invest mainly into SPR with a bit of CON for survival. Melee physical DPS such as the Paladin and Monk will favour stats similar to a Swordsmans', namely a good mix of STR and DEX, as well as some CON. Offensive spells such as Krivis' Zaibas, Druid's Carnivory, or Sadhu's Out-of-Body attacks and explosions and will require further investment in INT to deal more damage.

Skills and Attributes[edit]

Skill Overheat Max Level Type Information
Icon Heal.jpg
Circle1.png
Heal
2 15
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Healing Tile AOE
Creates magic circles in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP.
Icon Cure.jpg
Circle1.png
Cure
2 15
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Tile AOE
Creates a magic circle that removes a Lv1 Status Effect from allies or inflicts damage to enemies. Does not effect airborne enemies.
Icon DeprotectedZone.jpg
Circle1.png
Deprotected Zone
None 15
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Circular Debuff
Creates a magic circle that decreases the defense of enemies over time.
Icon DivineMight.jpg
Circle2.png
Divine Might
None 10 Party Buff Temporarily increases the skill levels of you and your party members by +1 skill level.
Icon Fade.jpg
Circle2.png
Fade
None 10
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Party Buff
Erases the threat of monsters making them stop any attacks on you.
Icon GuardianSaint.jpg
Circle3.png
Guardian Saint
None 10
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Single Tile Buff
Creates a magic circle of Guardian Saint. The buffed user will receive all incoming damage instead of the cleric that casted the spell.
Common Max Level Toggle Information
Att Cleric BluntMastery Stun.png
Circle1.png
Blunt Mastery: Stun
3 No Inflicts stun at a 2% chance per attribute level when performing a basic attack on an enemy with a [Blunt] type weapon.
Att Common ClothMastery.png
Circle1.png
Cloth Mastery: Magic
50 No Equipping with 3 pieces of cloth armor, increase your maximum SP and magic damage mitigated by 5%.
Equipping 4 cloth armor pieces, increases your maximum SP and magic damage mitigated to a total 15%.
Att Common LeatherMastery.png
Circle1.png
Leather Mastery: Dexterity
50 No Equipping 3 pieces of leather armor, increase your evasion.
Equipping 4 pieces of leather armor, increasing your evasion from attributes by an additional by 50%
Att Common PlateMastery.png
Circle1.png
Plate Mastery: Defense
50 No Equipping with 3 pieces of plate armor, increase your maximum HP and physical damage mitigated by 5%.
Equipping 4 pieces of plate armor, increases your maximum HP and physical damage mitigated to a total 15%.
Att Common BuffCount.png
Circle1.png
Increased Maximum Buff Count
1 No Increase your maximum buff count by 1
Att Common WeaponSwap.png
Circle2.png
Weapon Swap
1 No Allows you to quick swap between two sets of weapon.
Common Max Level Toggle Effect Information
Att Cleric Cure DamageInterval.png
Circle2.png
Cure: Damage Interval
1 Yes SP +4 Decreases the interval of Cure's magic circle by 0.2 seconds.
Att Cleric Cure Enhance1.png
Circle1.png
Cure: Enhance
100 No None Increases the damage dealt on an enemy with Cure by 1% per attribute level.
Att Cleric DeprotectedZone Enhance1.png
Circle1.png
Deprotected Zone: Enhance
50 No None Adds the defense decrease effect of Deprotected Zone by 1 per attribute level. (This attribute is applied after the stack calculation.)
Att Cleric DeprotectedZone Retention.png
Circle1.png
Deprotection Zone: Retention Time
5 Yes SP +5 Increases the duration of Deprotected Zone's magic circle by 1 second per attribute level.
Att Cleric DeprotectedZone SwordAttack.png
Circle1.png
Deprotected Zone: Sword Attack
1 Yes SP +6 Using basic sword attacks on enemies with Deprotected Zone will inflict Weakened Defense. This can be stacked up to 10 times then it will apply Armor Break
Att Cleric DivineMight DevilTypeDamage.png
Circle2.png
Divine Might: Devil-type Damage
1 Yes SP +12 Deals damage equal to 100% magic attack to nearby Devil-type monsters when using [Divine Might].
Att Cleric GuardianSaint DecreasedDamage.png
Circle3.png
Guardian Saint: Decreased Damage
5 No SP +14 Decreases the damage taken when applied with a character's Saint Guardian by 5% per attribute level.
Att Cleric Heal CreatingExtra.png
Circle1.png
Heal: Creating Extra
5 Yes CD +3s Adds the chance to automatically be healed at a 2% chance per attribute level when using Heal.
Att Cleric Heal Enhance1.png
Circle1.png
Heal: Enhance
100 No None Increases the damage dealt on an enemy with Heal by 1% per attribute level.
Att Cleric Heal RemoveDamage.png
Circle1.png
Heal: Remove Damage
1 Yes SP +3 Heal will not inflict damage and react to enemies.
Att Cleric SafetyZone BlockCount.png
Circle2.png
Safety Zone: Block Count
20 Yes SP +4 Increases the block count of Safety Zone by 1 per attribute level.
Att Cleric SafetyZone IncreasedRange.png
Circle1.png
Safety Zone: Increased Range
1 Yes SP +6 Increases the range applied by Safety Zone to 15.

Ranks[edit]

Below you'll find all the Cleric classes, sorted by the ranks at which each of them starts being available.

Rank 1

  • Cleric

Rank 2

Rank 3

Rank 4

Rank 5

Rank 6

Rank 7