Armor

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Introduction[edit]

Equipment may be used to improve a character's defenses and attributes, or simply to customize their appearance. Armors, which include top, pants, gloves and boots, are defined by type: cloth, leather, plate and ghost. These types affect the amount of damage received according to the Damage Type Chart. Most equipment is not shown visually on the character's model, which instead displays a class costume. This excludes headgears, lower headgears, armbands and shields. Note that headgears, lower headgears, armbands and costumes do not grant any stats.

Rarity Tiers[edit]

Equipment comes in four rarity tiers: normal, magic, rare and unique. These tiers can be distinguished by the equipment's background and name color. Rarers equipments offer stronger attributes.

Armor Masteries[edit]

Armors masteries, which are passive attributes, allow a character to wear and improve the stats of a specific type or armor. All classes have access to the following masteries:

Mastery Effect
Cloth Mastery: Magic
  • Enables you to equip [Cloth] armor.
  • When equipped with 3 or more pieces of [Cloth] armor, increases your maximum SP and magic damage taken is decreased by 5%.
  • When equipped with 4 [Cloth] armor pieces, your Magic Defense increases and magic damage taken is decreased by an additional 10%.
Leather Mastery: Dexterity
  • Enables you to equip [Leather] armor.
  • When equipped with 3 or more pieces of [Leather] armor, increases your Evasion.
  • When equipped with 4 [Leather] armor pieces, your Evasion increases from attributes by an additional 50%.
Plate Mastery: Defense
  • Enables you to equip [Plate] armor.
  • When equipped with 3 or more pieces of [Plate] armor, increases your maximum HP and physical damage taken is decreased by 5%.
  • When equipped with 4 [Plate] armor pieces, your maximum Stamina increases and physical damage taken is decreased by an additional 10%.

List of Equipment[edit]

Equipment Category Information
Top Armor Associated with one of the four types: cloth, leather, plate, ghost.
Pants Armor Associated with one of the four types: cloth, leather, plate, ghost.
Gloves Armor Associated with one of the four types: cloth, leather, plate, ghost.
Boots Armor Associated with one of the four types: cloth, leather, plate, ghost.
Shield Shield Is displayed on the character's model. Goes in the off-hand slot.
Necklace Accessory Goes in the neck slot.
Ring Accessory Goes in the ring slot. A character can equip two rings.
Headgear Cosmetic Does not grant any attribute bonus. Is displayed on the character's model. Goes in the head slot.
Lower Headgear Cosmetic Does not grant any attribute bonus. Is displayed on the character's model. Goes in the lower head slot.
Armband Cosmetic Does not grant any attribute bonus. Is displayed on the character's model. Goes in the arm slot.
Costume Cosmetic Does not grant any attribute bonus. Is displayed on the character's model. Goes in the costume slot.



--Musteque (talk) 21:02, 25 October 2015 (CET)