Difference between revisions of "Swordsman"

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--[[User:Musteque|Musteque]] ([[User talk:Musteque|talk]]) 03:42, 21 October 2015 (CEST)
--[[User:Musteque|Musteque]] ([[User talk:Musteque|talk]]) 03:42, 21 October 2015 (CEST)
[[Category:Swordsman Tree]]

Revision as of 05:09, 8 December 2015

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Job NPC Swordman Master
Starting Rank 1
Max Circle 3


Swordsman classes are strong and robust melee combatants. They can use most weapons but favor swords and spears, both one-handed and two-handed. Out of all the archetypes, they offer the tankiest classes and are the best at provoking monsters, thanks to the Peltasta, rendering them ideal for group play. They also possess excellent mobility, thanks to Cataphract's ability to ride his mount into combat, and are the only archetype able to use dash. They are also blessed with a good amount of crowd control abilities. Lastly, Squires can offer excellent utility to the group by crafting food and repairing equipment.

Recommended Roles

  • Melee DPS (Physical)
  • Tank
  • Utility (Food/Repair/CC/Mobility)

Preferred Stats

A good balance of STR and DEX will work well here to improve the Swordsman's damage, critical hit rate and evasion. Every class will also want some CON to increase their survivability, while Tanks will favor it the most. INT is not needed, as none of the Swordsman classes deal magic damage. Lastly, SPR could have some use if SP recovery is lacking, but it is nowhere near as useful as the other three main stats. The typical Swordsman will rather drink SP potions without moderation.

Skills and Attributes

See the Swordsman page to see all the Skills and Attributes


Below you'll find all the Swordsman classes, sorted by the ranks at which each of them starts being available.

Rank 1

  • Swordsman

Rank 2

Rank 3

Rank 4

Rank 5

Rank 6

Rank 7

--Musteque (talk) 03:42, 21 October 2015 (CEST)