Difference between revisions of "Status Effects"

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[[File:Status_effect.png|thumbnail]]
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[[File:Status_effect.png|thumbnail|Example status effect: Stun]]
  
 
= Introduction =
 
= Introduction =
 
Status effects are abnormal states which temporarily hinder their victim. Some of these effects can be cured using Cleric's [http://www.tosbase.com/database/skills/40002/ Cure], Pardoner's [http://www.tosbase.com/database/skills/40802/ Indulgentia] or Oracle's [http://www.tosbase.com/database/skills/41009/ Prophecy].
 
Status effects are abnormal states which temporarily hinder their victim. Some of these effects can be cured using Cleric's [http://www.tosbase.com/database/skills/40002/ Cure], Pardoner's [http://www.tosbase.com/database/skills/40802/ Indulgentia] or Oracle's [http://www.tosbase.com/database/skills/41009/ Prophecy].
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= List of Status Effects =
  
 
== Armor Break ==
 
== Armor Break ==
Breaks the target's armor.
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Reduces the target's defense.
  
 
'''Skills inflicting armor break:'''
 
'''Skills inflicting armor break:'''
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* [http://www.tosbase.com/database/attributes/104015/ Pierce: Bleeding] (Hoplite)
 
* [http://www.tosbase.com/database/attributes/104015/ Pierce: Bleeding] (Hoplite)
 
* [http://www.tosbase.com/database/attributes/101017/ Thrust: Bleeding] (Swordsman)
 
* [http://www.tosbase.com/database/attributes/101017/ Thrust: Bleeding] (Swordsman)
 
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* [http://www.tosbase.com/database/skills/10208/ Cross Cut] (Highlander)
 
'''Skills affecting bleeding targets:'''
 
'''Skills affecting bleeding targets:'''
 
* [http://www.tosbase.com/database/skills/10008/ Double Slash] (Swordsman)
 
* [http://www.tosbase.com/database/skills/10008/ Double Slash] (Swordsman)
* [http://www.tosbase.com/database/skills/10208/ Cross Cut] (Highlander)
 
 
* [http://www.tosbase.com/database/skills/10207/ Sky Liner] (Highlander)
 
* [http://www.tosbase.com/database/skills/10207/ Sky Liner] (Highlander)
  
== Burn ==
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== Burn (Flame) ==
 
Burning targets receive damage over time.
 
Burning targets receive damage over time.
  
 
'''Skills inflicting burn:'''
 
'''Skills inflicting burn:'''
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* [http://www.tosbase.com/database/attributes/202014/ Fireball: Flame Debuff] (Pyromancer)
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* [http://www.tosbase.com/database/attributes/309013/ Crossfire: Burn] (Fletcher)
 
* [http://www.tosbase.com/database/attributes/208006/ Summon Salamion: Ignite] (Sorcerer)
 
* [http://www.tosbase.com/database/attributes/208006/ Summon Salamion: Ignite] (Sorcerer)
  
 
'''Skills affecting burning targets:'''
 
'''Skills affecting burning targets:'''
 
* [http://www.tosbase.com/database/skills/20104/ Flare] (Pyromancer)
 
* [http://www.tosbase.com/database/skills/20104/ Flare] (Pyromancer)
* [http://www.tosbase.com/database/attributes/309013/ Cross Fire: Image] (Fletcher)
 
 
* [http://www.tosbase.com/database/attributes/106015/ Targe Smash: Flame] (Rodelero)
 
* [http://www.tosbase.com/database/attributes/106015/ Targe Smash: Flame] (Rodelero)
  
 
== Confusion (Chaos) ==
 
== Confusion (Chaos) ==
<placeholder>
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Doesn't work in Team Battle League. At least Vashita Siddhi attribute.
  
 
'''Skills inflicting confusion:'''
 
'''Skills inflicting confusion:'''
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'''Skills inflicting darkness:'''
 
'''Skills inflicting darkness:'''
* [http://www.tosbase.com/database/skills/30707/ Lachrymater] (Rogue)
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* [http://www.tosbase.com/database/skills/30707/ Lachrymator] (Rogue)
 
* [http://www.tosbase.com/database/skills/10503/ Target Smash] (Rodelero)
 
* [http://www.tosbase.com/database/skills/10503/ Target Smash] (Rodelero)
 
* [http://www.tosbase.com/database/attributes/404010/ Effigy: Blind] (Bokor)
 
* [http://www.tosbase.com/database/attributes/404010/ Effigy: Blind] (Bokor)
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== Petrifaction (Stone) ==
 
== Petrifaction (Stone) ==
 
Petrified targets are unable to act.
 
Petrified targets are unable to act.
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Petrified targets will take 90% less Holy and Dark damage (approximated on my Bokor-Kabbalist)
  
 
'''Skills inflicting petrifaction:'''
 
'''Skills inflicting petrifaction:'''
 
* [http://www.tosbase.com/database/skills/20602/ Stone Curse] (Elementalist)
 
* [http://www.tosbase.com/database/skills/20602/ Stone Curse] (Elementalist)
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* [http://www.tosbase.com/database/attributes/413009/ Merkabah: Petrification] (Kabbalist)
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'''Skills affecting petrifaction or petrified targets:'''
 
'''Skills affecting petrifaction or petrified targets:'''
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* [http://www.tosbase.com/database/attributes/207013/ Stone Curse: Petrifaction Increase] (Elementalist)
 
* [http://www.tosbase.com/database/attributes/207013/ Stone Curse: Petrifaction Increase] (Elementalist)
 
* [http://www.tosbase.com/database/attributes/106013/ Target Smash: Frozen Stone] (Rodelero)
 
* [http://www.tosbase.com/database/attributes/106013/ Target Smash: Frozen Stone] (Rodelero)
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== Poison ==
 
== Poison ==
 
A poisoned target will slowly lose HP over time.
 
A poisoned target will slowly lose HP over time.
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* [http://www.tosbase.com/database/skills/20404/ Hangman's Knot] (Linker)
 
* [http://www.tosbase.com/database/skills/20404/ Hangman's Knot] (Linker)
 
* [http://www.tosbase.com/database/attributes/104020/ Throwing Spear: Bind] (Hoplite)
 
* [http://www.tosbase.com/database/attributes/104020/ Throwing Spear: Bind] (Hoplite)
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* [http://www.tosbase.com/database/skills/30002/ Full Draw] (Archer)
  
 
== Shock ==
 
== Shock ==

Latest revision as of 18:43, 26 January 2017

File:Status effect.png
Example status effect: Stun

Introduction[edit]

Status effects are abnormal states which temporarily hinder their victim. Some of these effects can be cured using Cleric's Cure, Pardoner's Indulgentia or Oracle's Prophecy.

List of Status Effects[edit]

Armor Break[edit]

Reduces the target's defense.

Skills inflicting armor break:

Bleeding[edit]

A target afflicted with bleeding will lose HP over time.

Skills inflicting bleeding:

Skills affecting bleeding targets:

Burn (Flame)[edit]

Burning targets receive damage over time.

Skills inflicting burn:

Skills affecting burning targets:

Confusion (Chaos)[edit]

Doesn't work in Team Battle League. At least Vashita Siddhi attribute.

Skills inflicting confusion:

Darkness (Blind)[edit]

Targets afflicted with darkness...

Skills inflicting darkness:

Death Sentence[edit]

A target afflicted with death sentence is killed after the countdown is over.

Skills inflicting death sentence:

Decay (Corruption)[edit]

Targets afflicted with decay will see their max HP being reduced.

Skills inflicting decay:

Fear[edit]

Targets afflicted with fear will run away randomly.

Skills inflicting fear:

Freeze[edit]

Frozen victims are unable to act.

Skills inflicting freeze:

Skills affecting frozen targets:

Passive attributes affecting frozen targets:

Instant Kill[edit]

Instantly kills the target regardless of their HP.

Skills inflicting instant kill:

Passive attributes inflicting instant kill:

Knockback[edit]

Targets are pushed back from their original location.

Skills inflicting knockback:

Skills affecting knockback or knocked back targets:

Knockdown (Imbalance)[edit]

Targets that are knocked down are temporarily unable to act.

Skills inflicting knockdown:

Skills affecting knockdown:

Lethargy[edit]

Targets afflicted with lethargy will have reduced physical attack, magic attack and evasion.

Skills inflicting lethargy:

Loss of control[edit]

While not officially a status effect, here are regrouped the skills which prevent a target to act or move, that are not part of the other status effects.

Skills inflicting loss of control:

Petrifaction (Stone)[edit]

Petrified targets are unable to act. Petrified targets will take 90% less Holy and Dark damage (approximated on my Bokor-Kabbalist)

Skills inflicting petrifaction:


Skills affecting petrifaction or petrified targets:

Poison[edit]

A poisoned target will slowly lose HP over time.

Skills inflicting poison:

Skills affecting poison or poisoned targets:

Provoke (Taunt)[edit]

The provoker will draw the attention of the provoked targets.

Skills inflicting provoke:

Passive attributes affecting provoke:

Root (Bind)[edit]

Rooted targets are unable to move, but they can still act.

Skills inflicting root:

Shock[edit]

A shocked target will see their INT and SPR temporarily decreased.

Skills inflicting shock:

Silence[edit]

A silenced victim will be unable to use skills.

Skills inflicting silence:

Sleep[edit]

A sleeping target will be unable to act but will wake up after receiving a certain amount of hits or after the duration is over, whichever comes first.

Skills inflicting sleep:

Skills affecting sleeping targets:

Slow[edit]

Reduces the movement speed of afflicted targets.

Skills inflicting slow:

Passive attributes inflicting slow:

Stop[edit]

Stopped targets are unable to act for the duration but are immune to damage.

Skills inflicting stop:

  • Stop (Chronomancer)

Stun[edit]

A stunned target will be unable to act for the duration.

Skills inflicting stun:

Passive attributes inflicting stun:

Skills affecting stun or stunned targets:



--Musteque (talk) 23:36, 20 October 2015 (CEST)