- 1 Introduction
- 2 Main Stats
- 3 Sub Stats
- 3.1 HP (Hit Points)
- 3.2 SP (Spell Points)
- 3.3 HP Recovery
- 3.4 SP Recovery
- 3.5 Physical Attack
- 3.6 Secondary Physical Attack
- 3.7 Magic Attack
- 3.8 AOE Attack Ratio
- 3.9 Accuracy
- 3.10 Magic Amplification
- 3.11 Block Penetration
- 3.12 Critical Attack
- 3.13 Critical Rate
- 3.14 Physical Defense
- 3.15 Magic Defense
- 3.16 AOE Defense Ratio
- 3.17 Evasion
- 3.18 Block
- 3.19 Critical Resistance
- 3.20 STA (Stamina)
- 3.21 Weight Limit
Stats, short for statistics, are fundamental attributes which define a character's strengths and weaknesses. In Tree of Savior, these stats can be fully customized by the player. Each level up awards one stat point which can be allocated in one of the five main stats. The stats window can be accessed in-game by pressing F1.
Main stats can be directly customized by the player, and can be further increased by equipment and buffs. Main stats possess a hidden bonus where you are rewarded with more stat points when investing into a specific stat. The bonus stat given will raise exponentially as you further invest into the stat. For example, 100 points invested will actually give you a total of 123 points. 200 points invested will give you a total of 253 points, and so on.
For each point in a main stat, you receive the following bonuses:
- Increases min physical attack by 1.
- Increases max physical attack by 1.
- Increases critical attack by 1.
- Increases weight limit by 5.
Note: For every additional class rank, you receive a bonus of 10% STR.
- Increases max HP by 85.
- Increases HP recovery rate by 1.
- Increases critical hit resistance by 1.
- Increases weight limit by 5.
Note: The more max HP a character possesses, the more they'll be healed by Cleric's Heal and Priest's Mass Heal, regardless of the Cleric's or Priest's intrinsic stats.
Note: HP recovery is more effective while the character is sitting and located around a bonfire.
- Increases min magic attack by 1.
- Increases max magic attack by 1.
Note: INT affects most offensive spells, every Wizard classes auto-attacks (regardless of the equipped weapon), as well as Sadhu Out-of-Body melee auto-attacks. Note: For every additional class rank, you receive a bonus of 10% INT.
- Increases max SP pool by 13.
- Increases SP recovery rate by 1.
- Increases block penetration by 1.
- Increases magic defense by 0.2.
Note: SPR also affects several buffs, debuffs and healing skills, with varying potency, making it a useful stat for support oriented Cleric classes.
Note: SP recovery is more effective while the character is sitting and located around a bonfire.
- Increases accuracy by 1.
- Increases critical hit chance by 1.
- Increases evasion by 1.
Note: DEX bonuses only affect physical attacks, as magic attacks can't miss, can't crit and can't be dodged.
Sub-stats are affected by main stats, equipment, buffs and debuffs.
HP (Hit Points)
The character must maintain this stat above 0 to stay alive.
The max HP formula is as follows: (Class Multiplier * ((Level - 1) * 17)) + CON * 85
SP (Spell Points)
Spell Points are a resource that slowly regenerates over time. Most skills consume SP. Not to be mistaken with Skill Points (also shortened as SP), which are points invested to level up your class skills.
The max SP formula is as follows: (Class Multiplier * ((Level - 1) * 6.7) + SPR * 13 [ + Level * 1.675 for Cleric]
Affects the amount of hit points recovered over time. Sitting and bonfires further improve the recovery of HP.
The HP Recovery formula is as follows: (Level * 0.5 + CON)
Affects the amount of spell points recovered over time. Sitting and bonfires further improve the recovery of SP.
The SP Recovery formula is as follows: (Level * 0.5) + SPR [ + Level * 0.25 for Clerics]
Affects the amount of damage dealt by your physical auto-attacks and physical skills.
The Physical Attack formula is as follows: (Level + STR)
Secondary Physical Attack
Affects the amount of damage dealt by your off-hand weapon.
The Secondary Physical Attack formula is as follows: Level + STR
Affects the amount of damage dealt by your magic auto-attacks and spells. Magic auto-attacks are dealt by all Wizard classes, regardless of the weapon equipped. Sadhu's Out-of-Body melee auto-attacks also deal magic damage.
AOE Attack Ratio
Defines your attacks' area of effect. A higher value will allow your attacks to reach more enemies.
Affects the accuracy of your physical attacks. A higher value will make your physical attacks less likely to miss.
Significantly affects the damage dealt by your magic attacks.
Affects the chance of your physical attacks to bypass an enemy's passive block. A higher value will make your physical attacks less likely to be blocked.
Increases the amount of damage dealt by critical hits. Only physical attacks are affected, as magic attacks can't crit.
Affects the chance of your physical attacks to land a critical hit. Magic attacks aren't affected as they can't crit.
Affects the amount of physical damage received. A higher value will reduce that amount.
Affects the amount of magic damage received. A higher value will reduce that amount.
AOE Defense Ratio
Affects your defense against area of effect attacks.
Affects your chances to dodge physical attacks. Magic attacks can't be dodged.
Affects your chances to block physical attacks. Magic attacks can't be blocked.
Affects your likelihood of receiving a critical hit. A higher value will make you less likely to receive one.
Stamina is a resource consumed while Dashing. Only Swordsman classes can Dash. A few skills also consume Stamina, such as Monk's Double Punch and Rodelero's Shield Charge.
Affects the amount of items you can carry.
The max weight formula is as follows: 5000 + CON * 5 + STR * 5