Scout

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Revision as of 22:50, 19 August 2016 by Roxbury (talk | contribs) (Skills and Attributes)

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Scout
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Job NPC Scout Master
Starting Rank 4
Weapons {{{WeaponIcons}}}
Max Circle 3

Scouts specialize in reconnaissance and infiltration. They use stealth to hide themselves and convey the enemy's situation to allies for an advantage in battle.

Story

Quest

Circle 1 Advancement

Circle 2 Advancement

Circle 3 Advancement

Skills and Attributes

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Icon scout camouflage.png Description SP-Consumption Effect Calculation Cooldown Max Level Circle
Hide yourself in an empty barrel to prevent attention from enemies. In this state, you are unaffected by a certain amount of physical attacks. = (33 + skill level * 4,5) blocking count = (skill level * 5)

movement speed = -(mspd * 1 - 0.1 * skill level)

76 sec 5 1
Stance Mount Target Element Type Gem
none • no self none none
Attributes
none
</div>
Icon scout fluflu.png Description SP-Consumption Effect Calculation Cooldown Max Level Circle
Fires a musical arrow to a target. Enemies nearby the target will be afflicted with [Fear]. = (30 + skill level * 5) attack = 149.7 + ( skill level - 1 ) * 36.9

duration = ( 8 + skill level * 0.2 ) enemy count = 5

61 sec 15 1
Stance Mount Target Element Type Gem
Two-hand Bow • BowShield • BowDagger • BowPistol • BowCannon yes on enemy Melee.png Missile.png Gem Yonazolem.png
Attributes
Icon scout fluflu enhance.png

Increases the damage dealt on an enemy with [Flu Flu] by 1% per attribute level.

Icon scout fluflu debuffcount.png

Increases the number of enemies influenced by [Flu Flu] by 1 per attribute level. Increase the SP-Consumption by 5 SP. Increase the Cooldown by 5 seconds.

Icon scout flareshot.png Description SP-Consumption Effect Calculation Cooldown Max Level Circle
Fires a flare on the ground at a targeted area. Upon hitting the ground, the flare bursts into sparks that damages nearby enemies. = (37 + skill level * 5) dmg = 152.1 + ( skill level - 1) × 34

duration = 10 + skill level * 1

41 sec 15 1
Stance Mount Target Element Type
Two-hand Bow • BowShield • BowDagger • BowPistol • BowCannon yes ground Melee.png Missile.png Gem VubbeArcher High.png
Attributes
Icon scout flareshot enhance.png

Increases the damage dealt on an enemy with [Flare Shot] by 1% per attribute level.

Icon scout cloaking.png Description SP-Consumption Effect Calculation Cooldown Max Level Circle
Temporarily hide yourself away from an enemy's vision. You become exposed when you jump or attack. 35 sec 15 1
Stance Mount Target Element Type
none no self Melee.png Melee.png Gem Sakmoli.png
Attributes
Icon scout cloaking physicaldamage.png

Deals additional damage equal to 50% physical attack to the next used attacking skill during [Cloaking]. Increase the SP-Consumption by 10 SP.

Icon scout cloaking increasedmovementspeed.png

Increases the movement speed of [Cloaking] by 1 per attribute level. Increase the SP-Consumption by 6 SP.

Icon scout undistance.png Description SP-Consumption Effect Calculation Cooldown Max Level Circle
Hide yourself in an empty barrel to prevent attention from enemies. In this state, you are unaffected by a certain amount of physical attacks. = (33 + skill level * 4,5) blocking count = (skill level * 5)

movement speed = -(mspd * 1 - 0.1 * skill level)

76 sec 5 1
Stance Mount Target Element Type
none • no self none none
Attributes
none
Icon scout splitarrow.png Description SP-Consumption Effect Calculation Cooldown Max Level Circle
Hide yourself in an empty barrel to prevent attention from enemies. In this state, you are unaffected by a certain amount of physical attacks. = (33 + skill level * 4,5) blocking count = (skill level * 5)

movement speed = -(mspd * 1 - 0.1 * skill level)

76 sec 5 1
Stance Mount Target Element Type
none • no self none none
Attributes
none
Icon scout camouflage.png Description SP-Consumption Effect Calculation Cooldown Max Level Circle
Hide yourself in an empty barrel to prevent attention from enemies. In this state, you are unaffected by a certain amount of physical attacks. = (33 + skill level * 4,5) blocking count = (skill level * 5)

movement speed = -(mspd * 1 - 0.1 * skill level)

76 sec 5 1
Stance Mount Target Element Type
none • no self none none
Attributes
none

Builds