Difference between revisions of "Ranger"

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{{jobDesc
 
{{jobDesc
|Title=<b>Ranger</b>
 
|Tabs=
 
<tabs>
 
<tab name="Male">[[File:Ranger_M.gif]]</tab>
 
<tab name="Female">[[File:Ranger_F.gif]]</tab>
 
</tabs>
 
 
|NPC= <b>Ranger Master</b>
 
|NPC= <b>Ranger Master</b>
 
|Rank= <b>2</b>
 
|Rank= <b>2</b>
|WeaponIcons= <!--- Add icons here --->
+
|WeaponIcons= {{Weapon|2H Bow|Crossbow|Rod|Shield|Dagger}}
 
|ArmorIcons= <!--- Add icons here --->
 
|ArmorIcons= <!--- Add icons here --->
 
|DamageType= <!--- Add icons here --->
 
|DamageType= <!--- Add icons here --->
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= Introduction =
 
= Introduction =
 
+
[[File:{{PAGENAME}}_Emblem.png|left]]Ranger is an Archer-type class which is specialized in facing multiple enemies.
Ranger is an Archer-type class which is specialized in facing multiple enemies.
 
  
 
It can use wide range attack skills on certain conditions which is very unique for a class which uses a bow. For example, the skill which penetrates all enemies standing in a row, the arrow which reflects itself to the other location when it defeats an enemy and a few other skills represent Ranger’s wide range attacks that are useful in facing multiple enemies.
 
It can use wide range attack skills on certain conditions which is very unique for a class which uses a bow. For example, the skill which penetrates all enemies standing in a row, the arrow which reflects itself to the other location when it defeats an enemy and a few other skills represent Ranger’s wide range attacks that are useful in facing multiple enemies.
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<tab name="Skills">{|class="wikitable" style="width: 800px; background:transparent; "
 
<tab name="Skills">{|class="wikitable" style="width: 800px; background:transparent; "
 
!style="border: 1px solid #2b4c6a; background-color:#5799d4; width: 100px; height: 17px; color: white;" | Skill
 
!style="border: 1px solid #2b4c6a; background-color:#5799d4; width: 100px; height: 17px; color: white;" | Skill
 +
!style="border: 1px solid #2b4c6a; background-color:#5799d4; width: 50px; height: 17px; color: white;" | Overheat
 
!style="border: 1px solid #2b4c6a; background-color:#5799d4; width: 50px; height: 17px; color: white;" | Max Level
 
!style="border: 1px solid #2b4c6a; background-color:#5799d4; width: 50px; height: 17px; color: white;" | Max Level
 
!style="border: 1px solid #2b4c6a; background-color:#5799d4; width: 100px; height: 17px; color: white;" | Type
 
!style="border: 1px solid #2b4c6a; background-color:#5799d4; width: 100px; height: 17px; color: white;" | Type
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|-
 
|-
 
|style="text-align:center;padding-top: 10px;"| [[File:Icon_Barrage.jpg|82px]]<br>[[File:Circle1.png|82px]]<br>'''Barrage'''
 
|style="text-align:center;padding-top: 10px;"| [[File:Icon_Barrage.jpg|82px]]<br>[[File:Circle1.png|82px]]<br>'''Barrage'''
 +
|style="text-align:center;"| 3
 
|style="text-align:center;"| 15
 
|style="text-align:center;"| 15
 
|style="text-align:center;"| [[File:Type_Missile.png]]<br>Conic AOE
 
|style="text-align:center;"| [[File:Type_Missile.png]]<br>Conic AOE
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|-
 
|-
 
|style="text-align:center;padding-top: 10px;"| [[File:Icon_HighAnchoring.jpg|82px]]<br>[[File:Circle1.png|82px]]<br>'''High Anchoring'''
 
|style="text-align:center;padding-top: 10px;"| [[File:Icon_HighAnchoring.jpg|82px]]<br>[[File:Circle1.png|82px]]<br>'''High Anchoring'''
 +
|style="text-align:center;"| None
 
|style="text-align:center;"| 15
 
|style="text-align:center;"| 15
 
|style="text-align:center;"| [[File:Type_Missile.png]]<br>Charged Single Target
 
|style="text-align:center;"| [[File:Type_Missile.png]]<br>Charged Single Target
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|-
 
|-
 
|style="text-align:center;padding-top: 10px;"| [[File:Icon_CriticalShot.jpg|82px]]<br>[[File:Circle1.png|82px]]<br>'''Critical Shot'''
 
|style="text-align:center;padding-top: 10px;"| [[File:Icon_CriticalShot.jpg|82px]]<br>[[File:Circle1.png|82px]]<br>'''Critical Shot'''
 +
|style="text-align:center;"| None
 
|style="text-align:center;"| 15
 
|style="text-align:center;"| 15
 
|style="text-align:center;"| [[File:Type_Missile.png]]<br>Single Target
 
|style="text-align:center;"| [[File:Type_Missile.png]]<br>Single Target
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|-
 
|-
 
|style="text-align:center;padding-top: 10px;"| [[File:Icon_SteadyAim.jpg|82px]]<br>[[File:Circle1.png|82px]]<br>'''Steady Aim'''
 
|style="text-align:center;padding-top: 10px;"| [[File:Icon_SteadyAim.jpg|82px]]<br>[[File:Circle1.png|82px]]<br>'''Steady Aim'''
 +
|style="text-align:center;"| None
 
|style="text-align:center;"| 15
 
|style="text-align:center;"| 15
 
|style="text-align:center;"| Self Buff
 
|style="text-align:center;"| Self Buff
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|-
 
|-
 
|style="text-align:center;padding-top: 10px;"| [[File:Icon_TimeBombArrow.jpg|82px]]<br>[[File:Circle2.png|82px]]<br>'''Time Bomb Arrow'''
 
|style="text-align:center;padding-top: 10px;"| [[File:Icon_TimeBombArrow.jpg|82px]]<br>[[File:Circle2.png|82px]]<br>'''Time Bomb Arrow'''
 +
|style="text-align:center;"| None
 
|style="text-align:center;"| 10
 
|style="text-align:center;"| 10
 
|style="text-align:center;"| [[File:Type_Missile.png]]<br>Single Target Timed AOE
 
|style="text-align:center;"| [[File:Type_Missile.png]]<br>Single Target Timed AOE
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|-
 
|-
 
|style="text-align:center;padding-top: 10px;"| [[File:Icon_BounceShot.jpg|82px]]<br>[[File:Circle3.png|82px]]<br>'''Bounce Shot'''
 
|style="text-align:center;padding-top: 10px;"| [[File:Icon_BounceShot.jpg|82px]]<br>[[File:Circle3.png|82px]]<br>'''Bounce Shot'''
 +
|style="text-align:center;"| None
 
|style="text-align:center;"| 5
 
|style="text-align:center;"| 5
 
|style="text-align:center;"| [[File:Type_Missile.png]]<br>Single Target AOE
 
|style="text-align:center;"| [[File:Type_Missile.png]]<br>Single Target AOE
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|-
 
|-
 
|style="text-align:center;padding-top: 10px;"| [[File:Icon_SpiralArrow.jpg|82px]]<br>[[File:Circle3.png|82px]]<br>'''Spiral Arrow'''
 
|style="text-align:center;padding-top: 10px;"| [[File:Icon_SpiralArrow.jpg|82px]]<br>[[File:Circle3.png|82px]]<br>'''Spiral Arrow'''
 +
|style="text-align:center;"| None
 
|style="text-align:center;"| 5
 
|style="text-align:center;"| 5
 
|style="text-align:center;"| [[File:Type_Missile.png]]<br>Single Target
 
|style="text-align:center;"| [[File:Type_Missile.png]]<br>Single Target
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|}</tab>
 
|}</tab>
 
</tabs>
 
</tabs>
 +
 +
[[Category:Archer Tree]]

Latest revision as of 10:46, 3 September 2016

Ranger
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Job NPC Ranger Master
Starting Rank 2
Weapons
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Max Circle 3

Introduction[edit]

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Ranger is an Archer-type class which is specialized in facing multiple enemies.

It can use wide range attack skills on certain conditions which is very unique for a class which uses a bow. For example, the skill which penetrates all enemies standing in a row, the arrow which reflects itself to the other location when it defeats an enemy and a few other skills represent Ranger’s wide range attacks that are useful in facing multiple enemies.

Recommended Roles[edit]

  • Ranged DPS (Physical)

Preferred Stats[edit]

Coming soon

Skills and Attributes[edit]

Skill Overheat Max Level Type Information
Icon Barrage.jpg
Circle1.png
Barrage
3 15
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Conic AOE
Shoot 5 arrows in an arc in front of you.
Requires Two-Handed Bow, One-Handed Crossbow
Icon HighAnchoring.jpg
Circle1.png
High Anchoring
None 15
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Charged Single Target
Aim with the tip of your arrow and penetrate through the enemies in front of you.
Requires Two-Handed Bow, One-Handed Crossbow
Icon CriticalShot.jpg
Circle1.png
Critical Shot
None 15
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Single Target
Shoot an arrow with a high critical rate at a target.
Requires Two-Handed Bow, One-Handed Crossbow
Icon SteadyAim.jpg
Circle1.png
Steady Aim
None 15 Self Buff Aim at an enemy in a stable posture. Increases your character's missile property damage.
Icon TimeBombArrow.jpg
Circle2.png
Time Bomb Arrow
None 10
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Single Target Timed AOE
Shoot an arrow with a bomb attached.Upon hitting the target, the arrow will explode shortly, dealing more damage.
Requires Two-Handed Bow, One-Handed Crossbow
Icon BounceShot.jpg
Circle3.png
Bounce Shot
None 5
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Single Target AOE
Shoot an arrow that splits upon hitting the initial target that will hit other adjacent targets in range.
Requires Two-Handed Bow, One-Handed Crossbow
Icon SpiralArrow.jpg
Circle3.png
Spiral Arrow
None 5
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Single Target
Fire a spiraling arrow that deals multiple shits to a target.
Requires Two-Handed Bow, One-Handed Crossbow
Common Max Level Toggle Information
Att Common WeaponSwap.png
Circle1.png
Weapon Swap
1 No Allows you to quick swap between two sets of weapon.
Common Max Level Toggle Effect Information
Att Ranger Barrage Enhance1.png
Circle1.png
Barrage: Enhance
100 No None Increases the damage dealt on an enemy with Barrage by 1% per attribute level.
Att Ranger Barrage Knockback.png
Circle1.png
Barrage: Knockback
3 Yes CD +4s Enemies hit by Barrage have a 10% chance per attribute level of being knocked back.
Att Ranger BounceShot Enhance1.png
Circle3.png
Bounce Shot: Enhance
100 No None Increases the damage dealt on an enemy with Bounce Shot by 1% per attribute level.
Att Ranger BounceShot Slow.png
Circle3.png
Bounce Shot: Slow
5 Yes CD +5s
SP +5
Increases the damage dealt to an enemy with Full Draw by 1% per attribute level.
Att Ranger HighAnchoring CriticalChance.png
Circle1.png
High Anchoring: Critical Chance
5 Yes SP +2 Enemies hit by High Anchoring have their critical resistance reduced by 3 per attribute level for 5 seconds.
Att Ranger HighAnchoring Enhance1.png
Circle1.png
High Anchoring: Enhance
100 No None Increases the damage dealt to an enemy with High Anchoring by 1% per attribute level.
Att Ranger SpiralArrow Critical.png
Circle3.png
Spiral Arrow: Critical
3 Yes CD +7s Increases critical chance of Spiral Arrow by 10% per attribute level.
Att Ranger SpiralArrow Enhance.png
Circle3.png
Spiral Arrow: Enhance
5 No None Increases the damage dealt to an enemy with Spiral Arrow by 1% per attribute level.
Att Ranger SteadyAim Enhance1.png
Circle1.png
Steady Aim: Enhance
50 No None Increases the additional damage effect of Steady Aim by 2 per attribute level.
Att Ranger TimeBombArrow Enhance1.png
Circle2.png
Time Bomb Arrow: Enhance
100 Non None Increases the damage dealt to an enemy with Time Bomb Arrow by 1% per attribute level.