Difference between revisions of "Damage Type"

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== Slash ==
 
== Slash ==
* <p style="color:green;">Deals 50% additional damage against cloth armor.</p>
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* Deals 50% additional damage against cloth armor.
 
* Suffers a 25% damage penalty against plate armor.
 
* Suffers a 25% damage penalty against plate armor.
 
* Suffers a 25% damage penalty against ghost armor, like all physical damage types.
 
* Suffers a 25% damage penalty against ghost armor, like all physical damage types.
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* Suffers a 25% damage penalty against cloth armor.
 
* Suffers a 25% damage penalty against cloth armor.
 
* Suffers a 25% damage penalty against ghost armor, like all physical damage types.
 
* Suffers a 25% damage penalty against ghost armor, like all physical damage types.
Note: Bows, crossbows, pistols, muskets, spears, 2h spears, daggers and rapiers all deal stab damage, as well as numerous Archer classes skills and some Swordsman classes skills.
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Note: Spears, 2h spears, daggers and rapiers all deal stab damage, as well as numerous Archer classes skills and some Swordsman classes skills.
  
 
== Hit (Blunt, Strike) ==
 
== Hit (Blunt, Strike) ==
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== Magic ==
 
== Magic ==
 
* Deals 50% additional damage against ghost armor.
 
* Deals 50% additional damage against ghost armor.
Note: Wizard classes auto-attacks (regardless of the weapon equipped) as well as most of their skills deal magic damage. Numerous Cleric classes skills deal magic damage as well, this includes Sadhu's Out-of-Body melee attacks.<br>
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Note: As you can see, magic damage doesn't suffer any penalty. This is because most magic damage dealing spells are associated with an element. Elements possess their own bonus/penalty chart.<br>
Note: As you can see, magic damage doesn't suffer any penalty. This is because most magic damage dealing spells are associated with an element. Elements possess their own bonus/penalty chart.
+
Note: Wizard classes auto-attacks, regardless of the weapon equipped, as well as most of their skills, deal magic damage. Numerous Cleric classes skills deal magic damage as well, this includes Sadhu's Out-of-Body melee attacks.
 
 
 
 
  
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== Missile ==
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* Suffers a 25% damage penalty against M size enemies.
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* Suffers a 50% damage penalty against L size enemies.
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* Suffers a 50% damage penalty against XL size enemies.
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Note: Bows, crossbows, pistols(?), muskets(?)
 
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--[[User:Musteque|Musteque]] ([[User talk:Musteque|talk]]) 09:04, 22 October 2015 (CEST)
 
--[[User:Musteque|Musteque]] ([[User talk:Musteque|talk]]) 09:04, 22 October 2015 (CEST)

Latest revision as of 16:44, 10 November 2015

Introduction[edit]

Each damage is associated with a type. These types are governed by weapons and skills. Physical damage is divided by three types: slash, stab (also known as pierce) and hit (also known as blunt or strike). Then there's magic damage type.

These types will deal a certain amount of damage against different armor types. Players as well as monsters each possess a specific armor type and will be affected according to the chart below.

Damage Chart[edit]

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Slash[edit]

  • Deals 50% additional damage against cloth armor.
  • Suffers a 25% damage penalty against plate armor.
  • Suffers a 25% damage penalty against ghost armor, like all physical damage types.

Note: Swords and 2H swords deal slash damage, as well as numerous Swordsman classes skills.

Stab (Pierce)[edit]

  • Deals 50% additional damage against leather armor.
  • Suffers a 25% damage penalty against cloth armor.
  • Suffers a 25% damage penalty against ghost armor, like all physical damage types.

Note: Spears, 2h spears, daggers and rapiers all deal stab damage, as well as numerous Archer classes skills and some Swordsman classes skills.

Hit (Blunt, Strike)[edit]

  • Deals 50% additional damage against plate armor.
  • Suffers a 25% damage penalty against leather armor.
  • Suffers a 25% damage penalty against ghost armor, like all physical damage types.

Note: Maces and wands deal hit damage, as well as several of Cleric classes skills, such as Monk's and Paladin's.

Magic[edit]

  • Deals 50% additional damage against ghost armor.

Note: As you can see, magic damage doesn't suffer any penalty. This is because most magic damage dealing spells are associated with an element. Elements possess their own bonus/penalty chart.
Note: Wizard classes auto-attacks, regardless of the weapon equipped, as well as most of their skills, deal magic damage. Numerous Cleric classes skills deal magic damage as well, this includes Sadhu's Out-of-Body melee attacks.

Missile[edit]

  • Suffers a 25% damage penalty against M size enemies.
  • Suffers a 50% damage penalty against L size enemies.
  • Suffers a 50% damage penalty against XL size enemies.

Note: Bows, crossbows, pistols(?), muskets(?)


--Musteque (talk) 09:04, 22 October 2015 (CEST)