Difference between revisions of "Damage Type"

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(Stab (Pierce))
(Slash)
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* Suffers a 25% damage penalty against plate armor.
 
* Suffers a 25% damage penalty against plate armor.
 
* Suffers a 25% damage penalty against ghost armor, like all physical damage types.
 
* Suffers a 25% damage penalty against ghost armor, like all physical damage types.
Note: Swords, 2H swords, deal slash damage.
+
Note: Swords, 2H swords, deal slash damage, as well as numerous Swordsman classes skills.
  
 
== Stab (Pierce) ==
 
== Stab (Pierce) ==

Revision as of 07:23, 22 October 2015

Introduction

Each damage is associated with a type. These types are governed by weapons and spells. Physical damage is divided by three types: slash, stab (also known as pierce) and hit (also known as blunt or strike). Then there's magic damage type.

These types will deal a certain amount of damage against different armor types. Players as well as monsters each possess a specific armor type and will be affected according to the chart below.

Damage Chart

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Slash

  • Deals 50% additional damage against cloth armor.
  • Suffers a 25% damage penalty against plate armor.
  • Suffers a 25% damage penalty against ghost armor, like all physical damage types.

Note: Swords, 2H swords, deal slash damage, as well as numerous Swordsman classes skills.

Stab (Pierce)

  • Deals 50% additional damage against leather armor.
  • Suffers a 25% damage penalty against cloth armor.
  • Suffers a 25% damage penalty against ghost armor, like all physical damage types.

Note: Bows, crossbows, pistols, muskets, spears, 2h spears, daggers, rapiers, deal stab damage, as well as numerous Archer classes skills and some Swordsman classes skills.

Hit (Blunt, Strike)

  • Deals 50% additional damage against plate armor.
  • Suffers a 25% damage penalty against leather armor.
  • Suffers a 25% damage penalty against ghost armor, like all physical damage types.

Magic

  • Deals 50% additional damage against ghost armor.

Note: As you can see, magic damage doesn't suffer any penalty. This is because most magic damage dealing spells are associated with an element. Elements possess their own bonus/penalty chart.



--Musteque (talk) 09:04, 22 October 2015 (CEST)